![]() With my original comment, I only wanted to show that the build in the article was unoptimized in terms of performance per dollar. While Preview comes close with its basic image-editing tools like drawing, inserting shapes and adding text, it still doesn’t mirror Microsoft. For Mac computers however, there’s no native Microsoft Paint equivalent, especially after Apple removed Mac Paint. I understand the frustrating crashes that sometimes happen with DaVinci Resolve on Windows (which I've also experienced while having barely used Resolve), and I understand how powerful Apple's processors are-especially with video editing. Microsoft Paint has always been a part of the Windows operating system since 1985. I'd like to reiterate that I have nothing against Apple's products if they work better for you. Switching the 6600 XT for a 3060 would only bring the price up to €1890 (). Puget Systems says 8GB of VRAM is enough for a 4K timeline resolution (), but you're likely right that the 3060 is faster here since DaVinci Resolve currently favors Nvidia GPUs. > "the original configuration had a 12GB - more RAM is better for video editing." My point was that the build from the article isn't the most performance possible when the budget limit is the price of a Mac Studio. On the far left youll find a shape selection tool, which can be used. ![]() Lets go through the most important editing/markup tools. I never said that the point is to get a computer for the price of a Mac Studio. How to use hidden paint app on Mac: Annotate your image. ![]() more> "the point isn't to get a computer for the price of the Mac Studio" Also, again, the point isn't to get a computer for. Ivan Petkov, Now show me that build in Euro prices.
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